const int c_diffPressForward        = 0;
const int c_diffRepairDamage        = 1;
const int c_diffFleeDamage          = 2;
const int c_diffOptimizeGas         = 3;
const int c_diffDefendWithPeons     = 4;
const int c_diffNormalVision        = 5;
const int c_diffLimitAPM            = 6;
const int c_diffAutoLoadBunkers     = 7;
const int c_diffEarlyGameRepair     = 8;
const int c_diffEnableDangerMap     = 9;
const int c_diffWaveAvoidDanger     = 10;
const int c_diffNormalTargetPrio    = 11;
const int c_diffEarlyDefenseScout   = 12;
const int c_diffSpotChangelings     = 13;
const int c_diffUseExtraScouts      = 14;
const int c_diffFleeWorkers         = 15;
const int c_diffFleeDanger          = 16;
const int c_diffHoldAtIdleChokes    = 17;
const int c_diffAllowResourceReq    = 18;


AICombatDiffFlagCatSpecialHighPrio    (player, c_combatEnable);
AICombatDiffFlagCatSplashHighPrio     (player, c_combatEnable);
AICombatDiffFlagCatTimedLowPrio       (player, c_combatEnable);
AICombatDiffFlagCatWorkersNormalPrio  (player, c_combatEnable);
AICombatDiffFlagCatSortBuildingsPrio  (player, c_combatEnable);
AICombatDiffFlagTieBreakHealers       (player, c_combatEnable);
AICombatDiffFlagTieBreakBonusDamage   (player, c_combatEnable);
AICombatDiffFlagTieBreakLowHP         (player, c_combatEnable);
AICombatDiffFlagTieBreakInjured       (player, c_combatEnable);
AICombatDiffFlagTieBreakDetector      (player, c_combatEnable);
AICombatDiffFlagTieBreakRange         (player, c_combatEnable);